Still alive and kicking

One year.

Scratch that… Over one year.

Yeah, that’s how long it’s been since my last update. I didn’t fully fall off the face of the earth, but there’s been quite a few things going on in my family life that has mostly kept me away from the public side of ETP Games. Not that I haven’t been working on creative products; I’ve just been neglecting this space, sadly.

When last I visited

I had been finishing up my game, DevOne. While wrapping up some things related to the game and release, I started getting back into my artwork a bit and created a deviantART space as part of that exploration. You can find me on deviantART at:

A Mouse named Emissaryhttp://etpgames.deviantart.com/

DevOne has been put on hiatus for now, to one day be reborn into a different medium.

Changing Platform

One of the issues I had during the creation of DevOne was being uncomfortable with Adobe Flash. It was not so much being uncomfortable creating using Flash, but rather being uncomfortable with the company and product themselves. At the time, and until fairly recently, very high level security vulnerabilities were coming out against Adobe products on a regular basis. Many of the more nasty net bugs floating around in the last couple of years have had quite a helping hand due to those vulnerabilities (and some of them on the level of global spying and espionage).

Not to say I won’t be releasing Flash content, I’m just happy I don’t have to rely on it as the main creation tool (and have the option to not rely on it at all).

Unity is the key

Unity is a wonderful development tool that I have picked up in the interim and has become my primary creation tool. Unity has made it very easy to incorporate many of the other tools I have enjoyed working with over the years, including GIMP and Blender. Blender has taken a bit of relearning, particularly with its recent interface update, and I’ve found and begun learning some other tools to round out my games – such as LMMS for music creation. Sure enough, every spare moment I’ve been able to grab has been full.

In conclusion for now

I’ll likely write some posts on the tools I use at some point, but for now I will mostly be preparing for the release on my current as of yet unnamed game and story. More on that later, for now I just wanted to let everyone know I’m still here. I will leave you with a teaser though, my new blog header image is a work in progress related to the promo image for the game’s promo story :) .

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Flash Fiction: “The Game: World Domination!”

1.e4The Game: World Domination!

He felt the power coursing through his veins. Maybe it was the massive, itchy welt that burned on his leg where the spider bit him yesterday. Radioactive? Maybe it was the falling star that streaked across the sky last night, surely a message from another world. Whatever the reason, it was his now. All of it!

The power; he could shift continents. The acute senses; he could smell a roast cooking on the other side of the world. The focused, manifolded, honed intellect. He had been preparing for this moment for all of his life, and now he had the means to achieve his goal. The men followed him without question, but now he could lead them personally; the devastating spearhead that would drive his ambition home.

He stood at the front of the battlefield and his army stood behind him, ready, willing. He turned to address his men. It was going to be a long, bloody war; nothing worth having comes easy.

“Some of you will not be coming back!” He shouted out. His strong voice boomed over the crowd and the wind itself carried his words out to all of his men. They cheered uproariously. To quote a famous saying – today is a good day to die.

“But that’s okay, because when the history books are written it will show you died fighting in my army. And death at my side, it will be said,” He paused and looked at each of his men, “will be a glorious victory for any soldier!”

The cheering of his men rose to such a climax that the world to shook in fear. He raised his hand and they fell silent at once, ready to strike, waiting for the battle cry from their leader.

He kept his hand raised, feeling the energy vibrations of his waiting men rise to a crescendo, waiting to shout out the warcry that would unleash the fury of his army.

“Dinner!”

Confusion.

“Billy, your roast is served. Wash your hands and come to the table!”

How? How could defeat come so easily?

“Aw, mom! How many times do I need to tell you it’s Thorius Zuesicon, Supreme Leader of the New World!”

“Come eat, Billy. You really should go out and meet new people. That board game is much more fun when played with a friend.”

Zuesicon shook his head. She just didn’t understand.

Victory will come another day!


By Art Pacheco
Flash Fiction contest entry – Theme: Super Powers
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Flash Fiction: Breakdown

Breakdown

I have been running, and hiding, for what seems like an eternity. It is all I can remember. It feels like I have crossed these lands time and again, always hunted, always fleeing. Sometimes I stop and rest, like now; it is so peaceful, so quiet. But I am always found, like now.

“Hello.” His voice is like a breeze: soft, subtle.

“I felt you coming.”

“I know.”

“Why, why do you hunt me? Why can’t you leave me to rest.”

I could feel his response starting to form with a smile. It is warm, inviting. It scares me, I shrink back.

“Because I love you. We all do… my brothers, my children, myself.”

The warmth of his smile begins to burn me. The words confuse me for a moment, but the realization surfaces. Yes, it is true. There are others like him, forcing me away from my moments of peace and solitude, forcing me to retreat. His brothers, they haunt me, they taunt me when he is not around; but they do not attack me here as viciously as he does. His children do, though. They drive me away from the places that he cannot reach. They are as cruel to me as he is — maybe more.

“I don’t want to run any more. I am old, I am tired. Please just let me be.” If I had the energy in me to weep, my eyes would be filled with tears. But I am too tired.

“After all this time, you still forget our conversations?” he says, smiling and stepping closer. I take a step back. He is trying to overtake me again. “We don’t attack you, mother. We don’t mean to do you harm. You do not need to fear us.”

Mother? “What are you saying? Why are you doing this? You are trying to confuse me!” He steps closer again and I stumble and fall back, scrambling to keep my distance. His smile grows warmer and he is now outstretching his arms. It’s a false pretense, he wants to shatter me. His children begin to stir and they will soon join him, their attacks will be relentless.

And then a memory returns. A hidden thought of a time long ago, when I was alone. The solitude was absolute, and absolutely lonely. I bore fruit, a child to fill my emptiness, and from that fruit he was born. He and his brothers. It was a violent birth and they tore me to shreds. I fled as they grew, as they clawed and ripped and forced me away. They were angry and powerful, and their childhood was filled with violence. Violence against me. I found places to hide here but he continued to hunt me, he wanted to consume me, and when it was not enough he bore his own children and they too began to hunt me.

My introspection is crushed as he moves closer, still smiling. “If I am your mother, why do you do this?” I cry out at him. His smile still burns me. “Why do you try to destroy me?”

“We do not try to destroy you. We merely strive to… be.” He walks towards me faster now and I scurry away, getting back to my feet and looking for escape. For a brief moment I am still out of his reach. “You forget so easily. You’ve been here long before you gave birth to us. You will be here long after we are gone. We only fight to exist.” He said it as he jumped at me, his face coming into view and his arms tearing at me. He is suddenly everywhere at once.

I cannot bear it. “Why?” I shout. I run again, trying to find a place of solace. I escape his grasp, barely, as I always do. But he is still there, still hunting. I search for a place to rest.

“We deserve to be here,” he calls after me. “I am radiant…” he shouts, still smiling, “and you are not.”

And just before the memory fades again, I understand.

I am naught.


By Art Pacheco
Flash Fiction contest entry – Theme: Darkness
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DevOne – Trailer vid

Well, like the weather, life’s been a bit stormy recently. Moving forward with DevOne has been a bit slow, but the game is complete and looking for sponsors. Hopefully it will be released soon. In the meantime, I have started work on my next project and will release info as I progress far enough to have info to release :) .

Also in the meantime, I have some treats. First is a video trailer for the game so you can get a quick preview of what will be released. Next, I came across some old Flash Fiction stories that I posted a while back. Flash Fiction are micro stories, generally less than 1000 words in length. I will repost them here every so often. I hope you enjoy them.

Here’s the DevOne preview video:

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DevOne – Sneek Peek!

“It has been a year since the situation was discovered, a problem that began suddenly and with little warning. Small creatures made mostly of energy and resembling hovering jellyfish began to appear all across the world and feed off any power source they could permeate.”

Here it is, the first sneek peek of my upcoming game, DevOne. It’s time to push hard on finishing up the game and readying it for some peer critiques, to be followed by my search for a sponsor. If all things go well enough, I’m hoping to have the game released by Feb at the latest. More peeks forthcoming :) . Don’t forget to visit ETP Games on Facebook and Twitter.
-Sui

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The History of Things, Pt.2 – HL2, Torchlight, and Flash

The Destined: Torchlight Mod imageWhile enjoying the creative process rekindled by Ryzom, I began to dig a bit deeper into game creation. Being a huge fan of the Half-Life series, gravitation to the Source engine was inevitable. I began to embark on an ambitious plan to create a story-based Mod and learned quite a bit – but like I said, it was an ambitious goal. Unfortunately I had a system crash and when that got corrected with a new motherboard, Steam had apparently updated Source in such a way that all my work simply ended in AppCrash.

With the death of my Source project, and due to various other things in life, I stepped away for a while. Eventually, the gaming bug returned and I happily discovered Runic Games’ Torchlight to fill some time. It’s quite a fun time killer, and the game editor provides lots of options for modification. I focused my attention on creating a completed project with Torchlight as the platform.

I am pretty happy with the end result. The Torchlight Mod called The Destined was born and has had a seemingly successful life at the Runic Games Fansite, a repository for mods and Torchlight info. The Destined is a story based mod (notice a theme?) that I used to investigate the story of Torchlight and the possibilities of a sequel, which was actually confirmed very shortly before the mod was ready for release. Overall, it was an enjoyable process to create the mod and feedback has been good.

In the process of creating The Destined, I ran across some information that answered some questions that had been floating around the back of my mind for quite some time. I discovered usable information on using FlashDevelop and the Adobe Flex framework to create Flash applications. And that’s where things are now, creating Flash games for people to enjoy.

Stay tuned for sneak peaks to my upcoming game, DevOne.

-Sui

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The History of Things, Pt.1 – Doors, MUDs, and Ryzom

Long ago, before high speed internet, a time when 14.4 was a drool-worthy number, there were modems and BBSes. And Door games – anyone remember BRE/SRE, LoRD, Phantasia, Tradewars? I had some good times with those games, which lead me to delve into their creation. It fascinated me that there were ways to transform these ideas into games that could be enjoyed by mass amounts of people. Unfortunately I just didn’t have the technical chops or time to do much more than level editing when the game allowed it.

Fast forward a bit and we have the emergence of the internet as an increasingly common tool. BBSes were quickly vanishing and door games with them, but I stumbled upon something similar, something excellent. I discovered MUDs. Imagine world of warcraft, but instead of graphics you had to read text. Your mind provided the visuals. It was great. I began to research programming, obtained source codes, I built worlds. Happy times. Unfortunately I didn’t have the means to host the servers or really share my own creations with others.

Fast forward a wee bit more and the MUDs become graphical. Everquest ravaged the landscape, causing chaos to many peoples lives, the “MMO” was born. I tried it, and was disappointed. It wasn’t nearly as cerebral as some the MUDs  I had come to love, nor was it as dynamic. But the success of the game laid the foundation for many, many clones; some better, many were worse. I tried every so often to join in on the MMORPG craze but usually left disappointed, until I stumbled into one particular game.

Ryzom is a wonderful MMO that is terribly under recognized. It has amazingly phoenixed several times, defying all odds against it. As much as I could talk about Ryzom, I’ll hold back and bring this post to topic. Ryzom is a place where storytellers can flourish. It was the first MMO to release player instantiation tools (contrary to reports otherwise; the Ring player creation tool was released several years prior to CoH’s tools). With this tool, I got my first taste of level design on a much larger scale.

So, with the holidays upon us, I release my two scenarios and the unfinished 3rd issue of my Ryzom fan E-Zine, REZ:

REZ – issue 3 of my Ryzom fan E-Zine, unfortunately unfinished: REZ vol1-3

Dark Alliance – Storyline based scenario for Ryzom: Dark_Alliance-release.7z

Towers – Onslaught styled scenario for Ryzom: Towers2_release-v3.7z

Note: These scenarios are for use in Ryzom’s Ring, they are meant for Ryzom players.

- Sui

Update: For historical purposes, I’m also including links to the previous two versions of REZ

REZ-vol1.1

REZ-vol1.2

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The journey begins!

One Snowy Night
I’ve finally done it. I’ve release my first game into the wild. This was more of a test of the waters than any sort of attempt at an exceptional game (though I do hope it is fun). After creating what I hope is a solid, yet simple, gameplay mechanic, most of my time went into understanding the distribution options and available APIs.

The game can game can be found here: One Snowy Night. Give it a try and let me know what you think.

On this landscape, there is much work to do on the site and preparations for my next release are well under way. Expect updates to the site to come soon, and information on my next game to begin to emerge sometime next month.

-Sui

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Rising from the depths

It begins. The ascent from non-existence into the digital world. Right now we’re just a few atoms floating around, but in the upcoming months I hope to bring form to this site.

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