One year.
Scratch that… Over one year.
Yeah, that’s how long it’s been since my last update. I didn’t fully fall off the face of the earth, but there’s been quite a few things going on in my family life that has mostly kept me away from the public side of ETP Games. Not that I haven’t been working on creative products; I’ve just been neglecting this space, sadly.
When last I visited
I had been finishing up my game, DevOne. While wrapping up some things related to the game and release, I started getting back into my artwork a bit and created a deviantART space as part of that exploration. You can find me on deviantART at:
http://etpgames.deviantart.com/
DevOne has been put on hiatus for now, to one day be reborn into a different medium.
Changing Platform
One of the issues I had during the creation of DevOne was being uncomfortable with Adobe Flash. It was not so much being uncomfortable creating using Flash, but rather being uncomfortable with the company and product themselves. At the time, and until fairly recently, very high level security vulnerabilities were coming out against Adobe products on a regular basis. Many of the more nasty net bugs floating around in the last couple of years have had quite a helping hand due to those vulnerabilities (and some of them on the level of global spying and espionage).
Not to say I won’t be releasing Flash content, I’m just happy I don’t have to rely on it as the main creation tool (and have the option to not rely on it at all).
Unity is the key
Unity is a wonderful development tool that I have picked up in the interim and has become my primary creation tool. Unity has made it very easy to incorporate many of the other tools I have enjoyed working with over the years, including GIMP and Blender. Blender has taken a bit of relearning, particularly with its recent interface update, and I’ve found and begun learning some other tools to round out my games – such as LMMS for music creation. Sure enough, every spare moment I’ve been able to grab has been full.
In conclusion for now
I’ll likely write some posts on the tools I use at some point, but for now I will mostly be preparing for the release on my current as of yet unnamed game and story. More on that later, for now I just wanted to let everyone know I’m still here. I will leave you with a teaser though, my new blog header image is a work in progress related to the promo image for the game’s promo story
.



While enjoying the creative process rekindled by
Long ago, before high speed internet, a time when 14.4 was a drool-worthy number, there were modems and BBSes. And Door games – anyone remember BRE/SRE, LoRD, Phantasia, Tradewars? I had some good times with those games, which lead me to delve into their creation. It fascinated me that there were ways to transform these ideas into games that could be enjoyed by mass amounts of people. Unfortunately I just didn’t have the technical chops or time to do much more than level editing when the game allowed it.